Serve sushi, make guests happy

Privacy Policy

Effective 8 November 2026

This policy explains what information the mobile game Sushi Heaven (the “Game”) uses and why. The Game is published by Yelyzaveta Malashchuk (“we”, “us”). If you have any question, write to us at the address in Contact.

  • No account, no sign-in, no name or email asked.
  • Your progress stays on your device.
  • Ads: a full-screen ad between levels (removable with the one-time No Ads purchase) and optional reward videos; no banners, never an ad in the middle of a level.
  • We never sell or rent your information.

Information stored on your device

The Game saves your progress on your phone or tablet: the level you reached, coins, boosters, lives, orders served, the coins in your Order Book, the day of your last free prize-wheel spin, your language, your answer about personalised ads, whether you bought No Ads, and your sound, music and vibration settings. This data is not sent to us. It is removed when you delete the Game (a device backup made by Apple or Google may keep a copy, according to your device settings).

In-app purchases

You can buy coin packs, boosters, unlimited lives and other items inside the Game. Payments are handled entirely by the Apple App Store or Google Play; we never see or store your card or payment details.

To check that a purchase is valid and deliver the item, we use RevenueCat, a purchase-processing service. When you buy something, RevenueCat receives:

This information is used only to process and verify purchases, restore them if needed, prevent fraud and give us overall sales figures. See RevenueCat’s privacy policy, Apple’s privacy policy and Google’s privacy policy.

Statistics from the app stores

Apple and Google may share with us anonymous, aggregated statistics such as the number of downloads and crash reports, if you allowed sharing with app developers in your device settings. These reports do not identify you.

Advertising

The Game may show a full-screen ad after you win a level, on the way back to the map; the one-time No Ads purchase turns these off for good. The Game also offers optional reward videos: you can choose to watch a short ad for an extra life, to keep playing after the belt fills up, or to double the coins for a level. Ads never appear in the middle of a level. The ads are delivered by Unity LevelPlay (Unity Technologies and its ironSource and Unity Ads networks). To choose, show and count ads and to prevent fraud, these services receive:

Your choices. On iPhone the Game asks whether it may track you across other companies’ apps and websites; if you say no, the advertising ID is not shared and you still get the same rewards. In the European Economic Area, the UK and Switzerland the Game first asks whether ads may be personalised; you can change this answer at any time under Settings → Personalised ads. Ads you get without that consent are not personalised. We do not sell your information for money; where US state laws treat sharing for personalised ads as a “sale” or “sharing”, saying no in the Game or in your device settings opts you out. See Unity’s privacy policy.

Measuring our own ads

We advertise the Game on Facebook and Instagram. To learn which of those ads lead to installs, the Game includes Meta’s app events SDK (Meta Platforms). It starts only after the questions about ads above have been answered, and it receives:

Meta uses this to count and improve the results of our ads. The Game has no Facebook login and does not share your name, email or account with Meta. Your choices above apply here too. See Meta’s privacy policy.

We also advertise the Game with Google Ads (on YouTube, Google Play and Google Search). To learn which of those ads bring players, the Game includes Google Analytics for Firebase (Google). It receives:

Google uses this to measure and improve the results of our ads, and we see it as overall statistics. Your choices above apply here too. See Google’s privacy policy and how Google uses information from apps that use its services.

Game statistics

To see how far players get and where the Game is too hard, the Game uses GameAnalytics, a game analytics service. It receives:

We see this information only as overall statistics (for example, how many players finish level 10). It is not used for advertising and is not shared with advertisers. See GameAnalytics’ privacy policy.

Children

The Game is a general-audience puzzle and is not directed at children under 13; its ads are not aimed at children. We do not knowingly collect personal information from children. If you believe a child has sent us personal information, contact us and we will delete it.

How long we keep information

Purchase records are kept by RevenueCat and the app stores for as long as needed to provide and verify purchases and to meet tax and accounting rules. Advertising data is kept by Unity, Meta and Google, and game statistics by GameAnalytics, as described in their privacy policies. Emails you send us are kept only as long as needed to answer you.

Your rights

Depending on where you live (for example under the GDPR in the EU/UK or the CCPA in California), you may have the right to access, correct or delete personal information and to object to its use. Because the Game has no accounts, we hold almost nothing that identifies you. For advertising data you can also contact Unity, Meta or Google directly, change the personalised-ads choice in the Game, or reset your advertising ID in your device settings. To ask about or delete your purchase records, email us from the Contact section; we may ask for the purchase receipt so we can find them. You can also complain to your local data protection authority.

Additional information for users in specific regions

European Economic Area, United Kingdom and Switzerland. We rely on these legal bases: providing the purchases you ask for (contract); game statistics, measuring our own ads and fraud prevention (our legitimate interests in improving the Game and keeping it free); personalised ads (your consent, which you can withdraw at any time under Settings → Personalised ads). You have the rights to access, correct, delete, restrict and port your information, to object to its use, and to complain to your data protection authority.

Republic of Korea. The information described above (device and advertising identifiers, technical information, gameplay and ad events, and purchase records) is used for the purposes described above and kept as described under “How long we keep information”. It is transferred over the internet, while you use the Game, to service providers outside Korea: Unity Technologies, Meta Platforms and Google (United States, ads and ad measurement), GameAnalytics (Denmark, game statistics), RevenueCat (United States, purchases), and Apple and Google (app stores). You can refuse personalised ads and tracking in the Game and in your device settings; the Game works the same. The person responsible for personal information is Yelyzaveta Malashchuk, reachable at the address in Contact.

Japan. Information related to you is provided to the service providers named above, located in the United States and the European Union, for the purposes described in this policy. Those countries have their own data protection laws, and our providers protect the information as described in their privacy policies. You can stop personalised ads at any time, and ask us about your information at the address in Contact.

Brazil. Under the LGPD you may ask us to confirm whether we process your information, to access, correct, anonymise, delete or port it, to learn with whom it is shared, and to withdraw consent. The legal bases are those listed for the European Economic Area above. You can also complain to the ANPD.

Taiwan. We collect and use the information described above to provide purchases, show and measure ads and improve the Game, for as long as described in this policy. Under the Personal Data Protection Act you may ask to review it, get a copy, have it corrected, have its collection, processing or use stopped, or have it deleted, by writing to the address in Contact.

United States. Your choices about personalised ads, including opting out of “sale” or “sharing” under US state laws, are described under Advertising above.

International transfers

RevenueCat, Unity, Meta, Google, GameAnalytics and Apple may process information in the United States and other countries. They protect it with the safeguards required by law, such as the EU Standard Contractual Clauses.

Security

Information sent for purchases, ads and game statistics travels over encrypted connections (HTTPS). No method of storage or transfer is perfectly secure, but we and our providers take reasonable measures to protect it.

Changes to this policy

We may update this policy when the Game changes. The new version will be posted on this page with a new effective date. Important changes will also be announced in the Game.

Support

We usually answer within 2 working days

Stuck on a level, a purchase didn’t arrive or something looks wrong? Write to us and tell us your device model and, for purchases, the date and the item you bought.

✉️ purracle.support@gmail.com

Purchases

Refunds are handled by the store you paid through: Apple — Report a Problem or Google Play — refund request.

Progress

Progress is saved on your device. Deleting the Game, or moving to a new phone without a device backup, starts the Game from level 1.